This is the first post on my blog. I'll be writing about building apps, game engine development, things I learn along the way, and the occasional deep dive into something I find interesting.
What I'm working on
Right now I'm shipping macOS and iOS apps — things like CloudMonitor for keeping an eye on iCloud sync, and FlightCheck for validating App Store submissions before you hit upload.
On the side, I maintain Lumos, a C++ game engine with Vulkan rendering, Lua scripting, and a built-in editor. It's been a long-running project and one of the best ways I've found to learn how things actually work under the hood.
Why a blog
Mostly to document things I'd otherwise forget. If something takes me more than an hour to figure out, it's probably worth writing down. If it helps someone else, even better.
Posts will be short and practical. No fluff.
More soon.